feat: ✨ Add a bone process founction for animation making #344
+310
−8
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Add a bone process founction to solve the bone reverse problem, connect bones and add simple ik
processed bone will be like this
Of course it will be conflict with the refpose and animation, so maybe the BoolProperty in import settings need to be changed.
And empty items ATTACHMENTS will not in the right place due to the change of the bones, but there should be a solution.(maybe I should add attachments, get it's absolute location, remove the Constraints, then process the bone and add Constraints?)