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A music-based semi-real-time 2-D game using Linux SFML and Discrete Fourier Transform

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QuanMPhm/LightShow_SFML

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  • Lightshow

An attempt of making a music-based semi-real-time 2-D game using Linux SFML and Discrete Fourier Transform provided by fftw3. The program currently only supports WAV files with 8-bit or 16-bit encoding. The repo contains a demo sound file "Scale2.wav".

DEMO

After running the executable, copy these demo commands to play the game with the demo sound file:

Set Scale2.wav MTempo 180 Time Start

COMPILE

To compile using g++:

g++ final_project.cpp -lsfml-audio -lsfml-graphics -lfftw3 -lm -lsfml-window -lsfml-system -pthread

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A music-based semi-real-time 2-D game using Linux SFML and Discrete Fourier Transform

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