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Settings
- Sun Path Angle
- Sunrise Start Time
- Sunrise End Time
- Sunset Start Time
- Sunset End Time
- Upscale Resolution Factor
- Use Iris FBO
- Write Depth
How many clouds are generated at once
Render clouds regardless of the shader pack settings
How much the color of individual cloud cubes changes dynamically
0% | 100% |
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The brightness during daytime
A factor of the regular view distance
Enable/Disable Better Clouds
How far along the view distance clouds start to fade out
10% | 50% |
---|---|
How well defined the outline of clouds are
0% | 70% | 100% |
---|---|---|
Affects the brightness and contrast Negative values represent 1/γ
Render clouds when shaders are active
The brightness during nighttime
The opacity of an individual cloud cube
5% | 33% | 66% |
---|---|---|
Affects how quickly the maximum opacity is reached
5% | 33% | 66% |
---|---|---|
5% | 33% | 66% |
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5% | 33% | 66% |
---|---|---|
The final opacity is scaled by this factor
20% | 50% | 80% |
---|---|---|
The title of the preset
Random offset to the individual cloud cubes
0% | 100% |
---|---|
Affects the detail frequency
25% | 50% | 100% | 200% | 400% |
---|---|---|---|---|
Intensifies or reduces color vibrancy
0% | 100% | 200% |
---|---|---|
How big clouds appear at the edge of the view distance
0% | 100% |
---|---|
Can improve some visual issues and z-fighting
See Presets
The width of an individual cloud cube
16 | 24 | 32 | 64 |
---|---|---|---|
The height of an individual cloud cube
8 | 16 | 32 |
---|---|---|
Horizontal distance between individual cloud cubes
2 | 8 | 16 |
---|---|---|
Removes this percentage of individual cloud cubes
0% | 50% | 80% |
---|---|---|
Tilt of the sun/moon rotation axis, for compatibility with shaders that support this option
When the day brightness has full effect
When the day brightness begins to have an effect
When the night brightness has full effect
When the night brightness begins to have an effect
Adjusts the color of the clouds
#ffa0a0 | #a0ffa0 | #a0a0ff |
---|---|---|
How fast the clouds travel across the sky
The resolution that is used for upscaling, for compatibility with shaders that use TAAU (Upscaling)
Reduces memory allocation
Don't turn this off unless you are experiencing crashes
How much the size of individual cloud cubes changes dynamically
0% | 100% |
---|---|
Required by certain shader effects
Adjusts the y level of the clouds
-64 | 0 | 64 |
---|---|---|
Vertical distance between individual cloud cubes
0 | 64 | 128 |
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