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Rewards
A number of rewards can be set for each achievement. Simply list them within an achievement with a unique Reward
parent section:
Crafts:
diamond_sword:
1:
Message: The first time you crafted a blade!
Name: craft_1_blade
DisplayName: Blacksmith Apprentice
Reward:
Money: 2
Experience: 100
Command:
Execute: give PLAYER 158 10
You can also give rewards when a player has received all achievements! Use the AllAchievementsReceivedRewards
configuration section like this:
AllAchievementsReceivedRewards:
IncreaseMaxOxygen: 30
Experience: 100
If you have Vault and an economy plugin, you can specify:
Money: 1
Simply:
Experience: 100
30 corresponds to one bubble added to the oxygen bar:
IncreaseMaxOxygen: 30
Simply add 1 heart to the player's health:
IncreaseMaxHealth: 1
Put the command in Execute
. Display
will be the displayed description of the command:
Command:
Execute: "say §7ALERT: §4PLAYER§7 has become the §4STONE GOD§7!"
Display: Become the Stone God!
You can specify a list of messages to display:
Command:
Execute: tp PLAYER 552 565 25
Display:
- Teleportation to the Paradise Isle!
- Discover a whole new unexplored realm!
Similarly, you specify a list of commands to execute:
Command:
Display: Special gifts!
Execute:
- give PLAYER 158 10
- give PLAYER 126 5
As you may have guessed, PLAYER
is a variable for the player's name. You can also use PLAYER_WORLD
, PLAYER_X
, PLAYER_Y
, PLAYER_Z
, which will translate to the name of the world the player is currently in, or his X, Y or Z coordinate.
Use a Material name:
Item: diamond 1
If you want a custom name for your item, add it at the end:
Item: stone 5 Tombstone
You can award multiple items by using a list:
Item:
- diamond 8
- cake 1
The PLAYER
, PLAYER_WORLD
, PLAYER_X
, PLAYER_Y
, PLAYER_Z
are also supported here.