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se5a edited this page Jul 7, 2020 · 1 revision

Gameplay transfer rules

The rate (speed) of cargo transfer between two entities depends on the entities cargo modules max transfer rate and the cargo modules deltaV range, and the deltaV 'cost' between the two entities. To transfer cargo efficiently between a colony and a ship for example, the colony needs to have a high DV and transfer rate, and the ship needs to be in an orbit that is close to the planet.

Code

Currently we're only looking at the mass of the cargo and not the volume for storage and transfer (I think? need to check this) I'd like to maybe add volume, but currently I don't think it'll add enough to gameplay to be worth the added complexity to both the gameplay and complexity to the already complex code.

Problems:

the code is massively complex due in somewhat to allowing the modibility of CargoTypes ie, Fuel, Cryogenic, Passengers, Ordnance, General. These types can be added to in the json files. This has also led some bleedover into the hardcode in a handfull of places having the guid of the above 'default' cargo types, which is a problem.

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