large and huge world vector packet fix #733
Merged
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packedVector2s cap out at 65535 and larger worlds can easily pass this on the x coordinate.
went and replace all packedVector2s packets with normal Vector2s.
In theory we could go through and keep the ones that are relative vectors instead of world coordinates to save a few bytes, but I hate testing in huge worlds due to load time. So I think its more straight forward to just never use packedVector2s so we don't deal with this issue ever again even if it does cost some extra packet bytes.