FluidX3D v2.10 (frustrum culling)
Thank you for using FluidX3D! Update v2.10 contains improvents to rasterization performance:
- improved rasterization performance via frustrum culling when only part of the simulation box is visible
- improved switching between centered/free camera mode
- refactored OpenCL rendering library
- unit conversion factors are now automatically printed in console when
units.set_m_kg_s(...)
is used - faster startup time for FluidX3D benchmark
Bug fixes:
- miner bug fix in
voxelize_mesh(...)
kernel - fixed bug in
shading(...)
- replaced slow (in multithreading)
std::rand()
function with standard C99 LCG - more robust correction of wrong VRAM capacity reporting on Intel Arc GPUs
- fixed some minor compiler warnings
Have fun with the software!
-- Moritz