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Changes to build analyzer for PS7 and PS6 and ship in separate directories and bump version to 1.19.0 #1425
Changes to build analyzer for PS7 and PS6 and ship in separate directories and bump version to 1.19.0 #1425
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Why the SDK and not SMA?
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strictly speaking, SMA should have never been used, but the SDK did not exist. Using the SDK is the guidance we're providing.
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Because only 7 is special, wouldn't code be simpler if we didn't add 6 so that we would only need the PSVersion7 constant in the csproj file but not PSVersion6?
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possibly, but i thought it would be better to be more complete and treat 5 as the only special one. Since assemblies are put in special directories, i thought it was best to provide constants that could be used
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What's the reason for this change? This seems to be a downgrade
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Jim mentioned on Slack it didn't work with 102 but only 101. Def something that would be interesting to know but I am not too worried about being one patch behind since PSSA is not a self-contained app
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it was a vsts build problem - for some reason the VSTS build machine couldn't download 102 - i didn't spend the time to find out why since it was just a single patch (for the SDK)