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Updated list. #5
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I haven't actually tested, but this is a hell of a bit to test. I don't know what has been added (or if anything has been removed) exactly so I'll see the github comparison.
Another thing, loaded maps from old versions will not be compatible (i.e. if textures were set). I suggest you add a server version variable to saved maps. Then when a map is loaded you could check the map's version and update it accordingly. For now though you'll need a script to convert old versions to this new list. because the texture reference IDs will be off. EDIT: I decided to test before I passed out, everything works fine (except loading maps of course, as explained above)! There may be a few useless textures, such as the "signsurf, sign" texture (which could be handy for texturing clear spaces instead of using a transparent color, I guess). I went through the last 1500 textures using the /mtextures command, and that was the only 'useless' texture I found. |
Hmmm, the SA-MP textures need to be appended to the end of the list I have for compatibility. If I merge this everyone's map will have problems. |
Got it. They are now appended to the end of your original list. I used SQL with unique texture name, inserted all of your original list, followed my instructions above but only for SAMP img/ide, inserted that output to the database, and here we are. |
Wait, don't use that yet. I forgot to UPPER->lower. |
Ok, well I've noticed a problem with YOUR list. You have allowed duplicates in your list because of the case sensitivity. My list takes out your duplicates so it'll never match up. |
You have read my last comment before merging, right? Since the SQL method I used removed your duplicates only about the first 1500 indexes are going to be correct, you had at least 10 duplicates. |
I haven't actually tested, but this is a hell of a bit to test. I don't know what has been added (or if anything has been removed) exactly so I'll see the github comparison.