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Per object draw distance and object notes. #22
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This is already being done. This is like the 20th time you suggested it.
I was actually considering adding a 'note' feature that would use 3D text and would not be exported. Not sure what you meant by comment though. Like, a comment that could be read with a command or something? If you mean like 3D text I might even consider that because it wouldn't be to hard.
Yes, it can be done. But it's not near as important as map names were. I might do it when I get bored and have free time. |
I'm not talking about a 3D Text. I mean a command with which you can add a comment, and when you export later the Object you can see your note. And 3rd
I agree it's not very important but if you have time you could do this, I can wait for this since it's not very necessary :D Peace |
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Okay 1:0 for you. But "This is like the 20th time you suggested it." is also not true :P 1:1 And yea, I suggested it but it is finished yet or just in the ToDo List? |
It's in the to-do list. |
When it'll be done, Crayder? |
Expected completion time not projectable at the moment, but let's say I'll try to get to it soon. Setting to the Before 1.9 milestone. NTS: Linked to #16 |
Object notes part complete, with Text3D and export comments. Only in the inprogress branch until I release 1.9! |
-Command to change the Draw Distance of the whole Map.
It's really a huge work to change every object's stream distance from 300 to another one if you got more than 100 objects.
-Command to change the Draw Distance of a specific Object.
Will be very useful. It's ultra annoying to search in the Script an object you want to stream more than 300 meters, and this will become very shitty when you got that object more than 100 times.
-Command to comment a specific Object
Useful for many things.
-Command to delete Prefabs.
Useful to keep the list clean and also cool that it's possible ingame.
-Command to rename Prefabs.
Not very necessary but could be useful and shouldn't be hard since you also managed to create a command to change Mapnames.
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