Portion of code taken from SPICA
- GPU Animated H3D Model - Import an animated Model.
- CPU Animated H3D Model - Import an animated Model to be animated by the CPU. Based on DynamicModelProcessor, the imported asset is of type Microsoft.Xna.Framework.Graphics.Model where the VertexBuffer is replaced by a DefaultAnimatedDynamicVertexBuffer, it inherits from DynamicVertexBuffer.
Both H3D Model processors include shaders in the output. There are two versions of the techniques - one with _Basic prefix and one with _Custom.
_Basic is a very simple shader that will most likely render complex model wrong.
_Custom is generated based on SPICA's shader generator. It's still incomplete.
Both do not process light atm.