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Using SPICA to support BCH and other 3DS model formats in MonoGame

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PokeD/PokeD.Graphics.H3D

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PokeD.Graphics.H3D

Portion of code taken from SPICA

Importers

Processors

Example

See PokeD.Graphics.Animation

Notes

Both H3D Model processors include shaders in the output. There are two versions of the techniques - one with _Basic prefix and one with _Custom.
_Basic is a very simple shader that will most likely render complex model wrong. _Custom is generated based on SPICA's shader generator. It's still incomplete.
Both do not process light atm.

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