Remove use of CV*TextureCache in GL/Metal HgiIntrop #2828
Merged
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Description of Change(s)
CVMetalTextureCache and CVOpenGLTextureCache was used to create the OpenGL and Metal resource handles to a shared GPU texture. This contained a memory leak, and was ultimately not necessary for the GL/Metal interop as the textures were only recreated when the OpenGL FBO resolution changed.
This PR removes the use of the CV*TextureCaches, simplifying the implementation and fixing the reported memory leak.
Fixes Issue(s)