Autodesk: Bugfix - Avoid name collision with MaterialX inputs and built-in uniforms #2807
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Description of Change(s)
Fix uniform name conflicts in Storm. Storm injects a built-in scale and bias uniform for texture types. When using MaterialX graphs, this can cause name collision with MaterialX inputs. For example if a node has inputs called normal (texture) and normal_scale (float), this will conflict when storm adds a normal_scale (for texture). The workaround or fix is to use a unique name. We use a named suffix _hdSt_ to define Storm generated uniforms.
Fixes Issue(s)