APPLE: Prevent mipmapping of 1x1 textures. #2264
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Description of Change(s)
In Metal, if a texture has any dimension being a single texel big the mipmapping call
generateMipmapsForTexture
will fail and throw an exception. So we add a check to the existing one inHgiMetalBlitCmds::GenerateMipMaps()
which catches this.Thanks to @Morteeza for this.
Fixes Issue(s)