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Fix bad include path for OSD headers. #20

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mont29
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@mont29 mont29 commented Aug 14, 2016

Current (3.0.5) OSD build puts its headers into <install_path>/include/opensubdiv, not into <install_path>/include/opensubdiv3...

I guess this comes from dev env where you have several versions of OSD installed, but... not nice for common case. ;)

Current (3.0.5) OSD build puts its headers into <install_path>/include/opensubdiv,
**not** into <install_path>/include/opensubdiv3...
@c64kernal
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Thanks mont29 -- we have this fixed on our end too and we'll be pushing it soon. Incidentally, do we have a CLA from you? Thanks again!

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mont29 commented Aug 17, 2016

Thanks for the answer @c64kernal .
And no, did not thought about the CLA, just sent it a few minutes ago now. :)

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Great, thanks so much!

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Our change was pushed through. Closing. Thanks again!

@c64kernal c64kernal closed this Aug 17, 2016
asluk pushed a commit to NVIDIAGameWorks/USD that referenced this pull request Apr 4, 2020
…ionStudios#20)

* [USD] changed FILE* to ArchFile* for binary save/load

* Fixes for Debug build

* Memory Storage (working but not final version)

* Memory storage fixes & cleanups

* Implemented file mapping for ReadOnly memory storage

* Fix for array diff in USD text format

* Test for usd diff refactored (added command args parsing and write to diff.usda)
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