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Fix UDIM resolution for symlinks pointing to non-UDIM textures. #1330

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marsupial
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Description of Change(s)

Checks that the resolved path returned, has a valid UDIM tile name.

As I was writing up the description for #1329, it occurred to me that my solution solves our problem, but the whole idea of resolving the sym-links might just be totally broken, given that there could be two UDIM paths that resolve to the same first-tile, but diverge on subsequent tiles:

/symlink/a_1001.exr => /realpath/realfile_1001.exr
/symlink/a_1002.exr => /realpath/another_1002.exr

/symlink/b_1001.exr => /realpath/realfile_1001.exr
/symlink/b_1002.exr => /realpath/totallydifferent_1002.exr

Fixes Issue(s)

#1329

@jtran56
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jtran56 commented Sep 17, 2020

Filed as internal issue #USD-6352

@sunyab
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sunyab commented Jun 7, 2021

Per #1329, I'm closing this PR out in favor of a pending change that just removes the symlink processing altogether. Thanks!

@sunyab sunyab closed this Jun 7, 2021
kohakukun added a commit to autodesk-forks/USD that referenced this pull request Oct 21, 2024
* OGSMOD-4153: Fix OIT for hgiWebGPU

- Implement early fragment test directly in the shader when it is not
  supported by the graphics API.
- Add a new test for OIT in usdImagingGL.
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3 participants