Fix UDIM resolution for symlinks pointing to non-UDIM textures. #1330
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Description of Change(s)
Checks that the resolved path returned, has a valid UDIM tile name.
As I was writing up the description for #1329, it occurred to me that my solution solves our problem, but the whole idea of resolving the sym-links might just be totally broken, given that there could be two UDIM paths that resolve to the same first-tile, but diverge on subsequent tiles:
Fixes Issue(s)
#1329