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Adds support for loading and saving ColorPalette assets. There is only one version of color palettes so this should be universal across RB1 and later. These seem to mostly be used for allowing the player to choose colors for instruments, clothes, etc. in character creation, but they are also used on the crowd models in certain games to add variation (see TBRB crowd milos) and likely in other places too. I plan on eventually adding support for tinting textures to palettes in the preview UI, but that is for a future PR.
I tried to stick to the coding style/naming convention present in the rest of grim but feel free to point out anything you would want changed here and I will adjust accordingly.