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We should figure out a way to detect the client side aimbot which can be enabled very easy. The is relevant because of #61 as cheating should not contribute to the highscores.
It is up to discuss if players who have the aimbot enabled are allowed to play non-single-player games and if yes, if their aimbot usage should be shown to other players in the UI.
I am aware of the fact, that by the aimbot-checking will be easy to crack (for example by changing the client code) but its better than nothing.
The text was updated successfully, but these errors were encountered:
@Maumaumon Set allowCheating=true in GameCanvas.java and recompile the client by yourself. The C-Key can be used in a Game to turn in on or off on demand. (You may have to focus the Game Windows with a mouse click before)
We should figure out a way to detect the client side aimbot which can be enabled very easy. The is relevant because of #61 as cheating should not contribute to the highscores.
It is up to discuss if players who have the aimbot enabled are allowed to play non-single-player games and if yes, if their aimbot usage should be shown to other players in the UI.
I am aware of the fact, that by the aimbot-checking will be easy to crack (for example by changing the client code) but its better than nothing.
The text was updated successfully, but these errors were encountered: