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Releases: PeteTimesSix/SimpleSidearms

1.5

30 Mar 11:41
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Now with better weapon recovery handling

1.5 + better tools

21 Mar 19:58
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Added better tool stat handling, #41

1.5

13 Mar 20:52
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1.5
v1.8.1

1.5 again

Tacticowl/VFE shields integration

20 Jun 15:50
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  • Integration with Tacticowl's DualWield
  • Integration with VFE's (medieval style) shields
  • Presets with weight limits now use relative weights instead of absolute
  • Better handling of multiple weapons of the same type
  • Brainscope dev gizmo is now controlled with a settings toggle or debug command, instead of godmode
  • Changes to memorisation of weapons that should reduce pawns unintentionally memorising weapons
  • Lots of internal code changes

v1.6.4

24 May 17:52
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  • Owlchemist's optimization pass
  • Fix for non-linking bladelink weapons

Bugfixes

19 Nov 19:17
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  • Sidearm pickup order will now show for every weapon in the tile (for example, weapons on shelves).
  • Fixed in-combat weapon autoswitch calculation.
  • Fixed instances where default/forced weapons would get incorrectly cleared.
  • Fixed tool auto-use for some cases.

Dunno just felt like it edition

13 Apr 20:18
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*Fixed that Compact Hediffs hiccup
*Added options to skip dangerous and/or EMP weapons. Dangerous defaults to on, EMP defaults to off (but pawns will only autoequip EMP weapons when targeting mechanoids now)
*Added little icons to show weapons classified as the above + manual use only weapons
*Missing sidearm alerts can be disabled now
*Should now handle weapon equip restrictions better (persona weapons, ideology roles). If you want the old lack of functionality back (XKCD 1172 style), there's an option for it.

Caravan handling by XT-0xFF

21 Dec 13:50
3a89375
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v1.5.7

Caravan patches: sidearms are moved to wielder's inventory and will n…

Settings rework

31 Jul 17:32
b1ceb5c
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-Moved mod settings to vanilla system, which technically makes HugsLib optional now. This does mean you will have to reconfigure your settings. Once only thing, sorry.
-Related, added a warning to the sidearms UI about unconfigured settings.
-Drop mode renamed to fumble mode, added skill-based chance to avoid fumbling (which maxes out at 100% for melee/ranged skill of 7 by default). You know, for the three people out there who wont immediately turn it off.
-Misc. internal code changes

v 1.3 support first pass

17 Jul 21:37
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v1.3 support first pass

v1.3 support first pass