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The GetGizmos() Postfix was causing some lag spikes in my game (see screenshot) when a pawn was selected. The reason for this is because with the Simple Sidearms code, the game has to evaluate all of a pawn's gizmos and create a new List() with those Gizmos.
This update to the postfix changes that behavior so that the Simple Sidearms gizmo is added to the existing list, without evaluating the contents of the Gizmo List (which is the expensive part). See below screenshots for comparison.
Before:
After: