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Maths Library
The maths library included with Shine extends the math
library with extra useful functions.
math.Clamp( number Value, number Min, number Max )
Returns a number that is clamped between the given min and max values.
math.ClampEx( number Value[, number Min, number Max] )
Identical to math.Clamp
when all arguments are present. Otherwise, providing only Value
returns Value
, providing Value
and Min
performs math.max( Value, Min )
or providing Value
and Max
performs math.min( Value, Max )
.
math.EaseIn( number Progress, number Power )
Pass in a progress number between 0 and 1, and a power value and it will return a value that can be used to move an object with acceleration at the start of the movement. This is used in SGUI for control animations.
math.EaseInOut( number Progress, number Power )
Pass in a progress number between 0 and 1, and a power value and it will return a value that can be used to move an object with acceleration at the start and end of the movement. This is used in SGUI for control animations.
math.EaseOut( number Progress, number Power )
Pass in a progress number between 0 and 1, and a power value and it will return a value that can be used to move an object with acceleration at the end of the movement. This is used in SGUI for control animations.
math.InRange( number LowerBound, number Value, number UpperBound )
Returns the result of the mathematical expression: LowerBound < Value <= UpperBound
.
math.GenerateSequence( number Length, table Values )
Returns an array that is a sequence of numbers. The possible numbers in the sequence should be given by the Values
table. The sequence will not have more than math.ceil( Length / #Values )
of any of the given numbers. The sequence will be different every time the function is called with the same inputs.
For example:
local Sequence = math.GenerateSequence( 5, { 1, 2 } )
PrintTable( Sequence )
--[[
Output (example only, not guaranteed):
> 1 = 1
> 2 = 1
> 3 = 2
> 4 = 2
> 5 = 1
]]
math.Round( Number, DecimalPlaces )
Returns the input number rounded to the given number of decimal places.