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Merge branch 'develop' into stable
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Pathoschild committed Nov 4, 2024
2 parents f3f4146 + 9801f0b commit fd43bc3
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Showing 6 changed files with 15 additions and 9 deletions.
2 changes: 1 addition & 1 deletion build/common.targets
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Expand Up @@ -7,7 +7,7 @@ repo. It imports the other MSBuild files as needed.
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!--set general build properties -->
<Version>4.1.1</Version>
<Version>4.1.2</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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6 changes: 6 additions & 0 deletions docs/release-notes.md
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@@ -1,6 +1,12 @@
[README](README.md)

# Release notes
## 4.1.2
Released 04 November 2024 for Stardew Valley 1.6.10 or later.

* Updated for Stardew Valley 1.6.10.
* Fixed various issues with custom maps loaded from `.tmx` files in Stardew Valley 1.6.9.

## 4.1.1
Released 04 November 2024 for Stardew Valley 1.6.9 or later.

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4 changes: 2 additions & 2 deletions src/SMAPI.Mods.ConsoleCommands/manifest.json
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@@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
"Version": "4.1.1",
"Version": "4.1.2",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "4.1.1"
"MinimumApiVersion": "4.1.2"
}
4 changes: 2 additions & 2 deletions src/SMAPI.Mods.SaveBackup/manifest.json
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@@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
"Version": "4.1.1",
"Version": "4.1.2",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
"MinimumApiVersion": "4.1.1"
"MinimumApiVersion": "4.1.2"
}
6 changes: 3 additions & 3 deletions src/SMAPI/Constants.cs
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Expand Up @@ -49,7 +49,7 @@ internal static class EarlyConstants
internal static int? LogScreenId { get; set; }

/// <summary>SMAPI's current raw semantic version.</summary>
internal static string RawApiVersion = "4.1.1";
internal static string RawApiVersion = "4.1.2";
}

/// <summary>Contains SMAPI's constants and assumptions.</summary>
Expand All @@ -65,10 +65,10 @@ public static class Constants
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion(EarlyConstants.RawApiVersion);

/// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.6.9");
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.6.10");

/// <summary>The minimum supported Stardew Valley build number, or <c>null</c> for any build of <see cref="MinimumGameVersion"/>.</summary>
public static int? MinimumGameBuild { get; } = 24308;
public static int? MinimumGameBuild { get; } = null;

/// <summary>The maximum supported version of Stardew Valley, if any.</summary>
public static ISemanticVersion? MaximumGameVersion { get; } = null;
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2 changes: 1 addition & 1 deletion src/SMAPI/Framework/SCore.cs
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Expand Up @@ -402,7 +402,7 @@ private void InitializeBeforeFirstAssetLoaded()
}

// init TMX support
xTile.Format.FormatManager.Instance.RegisterMapFormat(new TMXTile.TMXFormat(Game1.smallestTileSize, Game1.smallestTileSize, 1, 1)); // note: don't omit `1, 1`, TMXTile doesn't default them correctly
xTile.Format.FormatManager.Instance.RegisterMapFormat(new TMXTile.TMXFormat(Game1.tileSize / Game1.pixelZoom, Game1.tileSize / Game1.pixelZoom, Game1.pixelZoom, Game1.pixelZoom));

// load mod data
ModToolkit toolkit = new();
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