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fixed modifiers to "[Any Damage] with melee skills" not working for DoT #7735

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merged 4 commits into from
Jul 21, 2024

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DieMango
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Fixes #7705 .

Description of the problem being solved:

Changed the Flag of the mod "with melee skills" from:
ModFlag.melee -> SkillType.Melee

Steps taken to verify a working solution:

  • creating a custom modifier "100% increased physical damage with melee skills" (and with more)
  • check with all damage can ignite/poison and 100% bleed chance for all DoTs

Link to a build that showcases this PR:

Before screenshot:

After screenshot:

@DieMango DieMango changed the title fixed modifiers to "[Any Damage] with melee skills" not working for DoT, Issue #7705 fixed modifiers to "[Any Damage] with melee skills" not working for DoT Jul 20, 2024
@Paliak Paliak added the bug: calculation Numerical differences label Jul 20, 2024
@DieMango DieMango changed the title fixed modifiers to "[Any Damage] with melee skills" not working for DoT fixed modifiers to "[Any Damage] with melee skills" not working for DoT, Jul 21, 2024
@DieMango DieMango changed the title fixed modifiers to "[Any Damage] with melee skills" not working for DoT, fixed modifiers to "[Any Damage] with melee skills" not working for DoT and added support for Ambush skill Jul 21, 2024
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@LocalIdentity
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@DieMango I can revert the commit for you and you can open another PR for the ambush changes

@DieMango
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That would be perfect thank you.

@DieMango DieMango changed the title fixed modifiers to "[Any Damage] with melee skills" not working for DoT and added support for Ambush skill fixed modifiers to "[Any Damage] with melee skills" not working for DoT Jul 21, 2024
@DieMango
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DieMango commented Jul 21, 2024

@LocalIdentity I created a standalone branch and the PR for Ambush.
#7757

@LocalIdentity LocalIdentity merged commit 33d00e5 into PathOfBuildingCommunity:dev Jul 21, 2024
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% more Physical Damage with Melee Skills not affecting ignite damage
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