A game mostly focused on a combat system and basic ledge climbing mechanics.
This creation stands out thanks to such mechanics and features:
- blending between different types of cameras (state-based, free-look, group...)
- 3rd-person state-based generic combat system
- smooth animation playback&transitions
- climbing system
- core AI mechanics
- ragdolls
- immersive scene
Please note that I do not author any visual assets used in this project.
Brief instructions:
- Click left mouse button to perform a single attack
- Hold left mouse button to perform a combo attack
- Navigate by WASD or arrows
- TAB to unlock/lock view on enemy
- Click shift while moving in locked mode to dash
- Click SPACE to jump
- When beneath the climbable ledge (they are marked with banners) press SPACE to hang on to it. Then navigate up/down by pressing corresponding arrows.