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[game] fixed forest world shutdown unreleased texture assert, also ad…
build #1867: Commit 7e0c167 pushed by PanosK92
November 22, 2024 01:17 3m 25s master
November 22, 2024 01:17 3m 25s
[lighting] fixed an issue were lighting could accumulate, producing a…
build #1866: Commit a583384 pushed by PanosK92
November 20, 2024 13:24 3m 21s master
November 20, 2024 13:24 3m 21s
[game] re-enabled bistro world since the material system can now hand…
build #1865: Commit ffdfc95 pushed by PanosK92
November 19, 2024 16:11 4m 35s master
November 19, 2024 16:11 4m 35s
November 19, 2024 16:05 4m 3s
[editor] materials will show an optimized section (yes/no), optimized…
build #1863: Commit 687a561 pushed by PanosK92
November 19, 2024 11:30 4m 24s master
November 19, 2024 11:30 4m 24s
[ssr] improved performance
build #1862: Commit fe8a5ec pushed by PanosK92
November 18, 2024 20:33 3m 37s master
November 18, 2024 20:33 3m 37s
[renderer] fixed an issue where fsr and brixelizer gi would ignore dy…
build #1861: Commit 8847ab2 pushed by PanosK92
November 18, 2024 18:17 2m 24s master
November 18, 2024 18:17 2m 24s
[material] fixed a false positive error log when loading the subway w…
build #1860: Commit 328c687 pushed by PanosK92
November 18, 2024 16:53 4m 23s master
November 18, 2024 16:53 4m 23s
Merge pull request #164 from aztekBP/multiple_adapter_fixes
build #1859: Commit d6707c1 pushed by PanosK92
November 18, 2024 16:15 5m 12s master
November 18, 2024 16:15 5m 12s
[material] fixed an issue where the sponza world would get overbright
build #1858: Commit 6535ed1 pushed by PanosK92
November 18, 2024 16:11 3m 49s master
November 18, 2024 16:11 3m 49s
[material] some more work towards texture packing
build #1856: Commit 1ad054b pushed by PanosK92
November 13, 2024 19:32 6m 40s master
November 13, 2024 19:32 6m 40s
[material] texture packing for occlusion, roughness, metalness and he…
build #1855: Commit f10fcd6 pushed by PanosK92
November 13, 2024 17:48 4m 14s master
November 13, 2024 17:48 4m 14s
November 13, 2024 17:04 4m 9s
November 13, 2024 14:35 4m 8s
[material] fixed an issue where texture packing code didn't check if …
build #1852: Commit 16f72d9 pushed by PanosK92
November 13, 2024 01:32 3m 46s master
November 13, 2024 01:32 3m 46s
[rhi_texture] fixed an issue where the bistro world would load pre-co…
build #1851: Commit df7da1d pushed by PanosK92
November 13, 2024 00:51 3m 55s master
November 13, 2024 00:51 3m 55s
[rhi_texture] FreeImage is not used for mip generation as it's now do…
build #1850: Commit c66fa71 pushed by PanosK92
November 12, 2024 23:32 4m 36s master
November 12, 2024 23:32 4m 36s
[misc] renamed imageimporterexported to imageimporter since we only i…
build #1849: Commit 6ccd403 pushed by PanosK92
November 12, 2024 22:08 4m 55s master
November 12, 2024 22:08 4m 55s
November 12, 2024 20:57 4m 4s
[rhi] texture compression and gpu uploading will now happen after all…
build #1847: Commit 0340719 pushed by PanosK92
November 12, 2024 20:42 4m 20s master
November 12, 2024 20:42 4m 20s
[rhi] refactored some texture related code to facilitate the upcoming…
build #1846: Commit c35d3b2 pushed by PanosK92
November 12, 2024 17:55 5m 33s master
November 12, 2024 17:55 5m 33s
[mesh] removed out of place set texture function
build #1845: Commit 210a7ff pushed by PanosK92
November 11, 2024 21:35 4m 22s master
November 11, 2024 21:35 4m 22s
[material] initial work on alpha mask packing
build #1844: Commit 2ff00c4 pushed by PanosK92
November 11, 2024 15:00 3m 56s master
November 11, 2024 15:00 3m 56s
[game] enabled screen space shadows for the bistro light as there are…
build #1843: Commit 2701636 pushed by PanosK92
November 11, 2024 01:38 3m 27s master
November 11, 2024 01:38 3m 27s