Pankovea utilities for working in 3dsmax with architectural visualization
- Albedo Tuner
- Camera Animator
- Camera From View
- Concentric Cycles
- Copy-Paste
- Corona Toggles
- Crop To Atlas
- Distribute
- Extract Instance
- Instance All
- Option via repository cloning:
- Go to your folder
C:\Users\_USER_\AppData\Local\Autodesk\3dsMax\_MAX-version_\ENU
Replace_USER_
with your operating system username,_MAX-version_
with your 3dsmax version - In the address bar, run
git clone https://github.com/Pankovea/Pankovea_MaxScriptsTools.git
- Start/restart 3dsmax
- Menu
Cutomize -> Cutomize user interface
->Toolbars tab -> group Main UI -> Category #PankovScripts
-> Drag the desired script to the panel
- Go to your folder
- The option of downloading a separate script
- Download the required script from the usermacros folder and place it in the folder
C:\Users\_USER_\AppData\Local\Autodesk\3dsMax\_MAX_version_\ENU\usermacros
In the address bar, replace _USER with your operating system username, MAX_version with your 3dsmax version - If necessary, download
usericons
and put them in the folder..\ENU\usericons
- Download the required script from the usermacros folder and place it in the folder
A script for correcting the Albedo parameter in the materials of selected objects. Originally made for Corona render, but it also works in Vray (it may not work correctly)
It is necessary in order to reduce the reflectivity of materials. Increases the contrast of the image by reducing the reflected light flux. This way you can set up a more natural image in scenes with a high content of white surfaces.
The script creates an animated camera from the selected cameras in the scene
- Supports: Standart camera, Vray camera, Corona camera
- If an animated camera is highlighted, you can run the script with the Shift key pressed. This action will perform the reverse operation, create cameras from animation frames
It will create a camera from a perspective view, depending on the Vray or Corona render used
The script creates a modifiable object with concentric circles with the specified parameters
Features:
- the object is created at the origin or in the center of the selected volume of the border box (boundibg box)
- the object is assigned personalized parameters (custom attributes), which are then used to change the object
- if one such object is selected, the corresponding object parameters are loaded when the script is opened. if you change the parameters, the object will be changed
- if only a few objects are selected, the parameters will be applied to all objects at once (only ConcentricCycles)
- if the parameters are set incorrectly, it is possible to cancel the action in the standard way.
Adds buttons for copying and pasting objects between different 3dsmax projects/windows
You can assign keyboard shortcuts via the menu: Customize -> Hotkey Editor -> find Copy-Paste action -> Assign hotkey
In the case of an individual installation, you need to copy the icons 1 and 2 to the usericons
folder of your 3dsmax settings (see Installation of item 2)
Brings the Corona Render quick settings to the panel Includes:
- Standart Region Render Toggle
- Standart BlowUp Render Toggle
- Corona Render Selected Toggle. Also disables/enables the
clear Between Renders
setting - Corona Distributed Render Toggle
- Corona Denoise on Render Toggle
- Corona Render Mask Only Toggle
In the case of an individual installation, you need to copy the icons 1 and 2 to the usericons
folder of your 3dsmax settings (see Installation of item 2)
The script is used in conjunction with the free version of the TexturePacker program
Using the program, you can create an Atlas of textures, while reducing the number of assets. This is done in the case of using a decor that uses many small textures. They can be reduced and combined into a single file. After that, use this script, which will change the links in the materials to a new file and make the correct cropping.
- Works with Bitmap and CoronaBitmap
The script for the distribution in space
Features:
-
Works in Object mode and in subobject mode. (so far, only vertex alignment has been implemented in EditableSpline, EditaplePoly, and the EditPoly modifier the EditSpline modifier does not work)
-
distributes objects evenly across pivots
-
Automatically detects the first and last objects
-
Distributes grouped objects
-
To start, you must be in the desired selection mode.
Retrieves the instance object from the reference object Just select the reference object and run the macro script
In the case of an individual installation, you need to copy the icons 1 and 2 to the usericons
folder of your 3dsmax settings (see Installation of item 2)
Script for replacing objects with instances and references
In the case of an individual installation, you need to copy the icons 1 and 2 to the usericons
folder of your 3dsmax settings (see Installation of item 2)
Features:
- Replacing any object with an instance of the selected object by creating an instance and applying the original transformations, layer, and material, depending on the settings. That is, if some instances were allocated, then the unallocated part will not be replaced.
- When replacing a large number of objects (>100), the progress bar is displayed
- The
Make Instances
group- Can clone both parallel objects and grouped objects with an instance
- Can adjust the size of the new instance to the size of the objects being replaced
- The
Get instance part from reference object
group Retrieves the base object (the lower one in the modifier stack) and replaces the selected objects with it. At the same time, no new objects are created and all dependencies in the scene are saved.- It can also replace the entire stack of modifiers