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CATCH: Bot_minplayers not working on CTKD on network servers. #341

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kai-li-wop opened this issue Dec 8, 2024 · 0 comments
Closed

CATCH: Bot_minplayers not working on CTKD on network servers. #341

kai-li-wop opened this issue Dec 8, 2024 · 0 comments
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kai-li-wop commented Dec 8, 2024

When playing on CTKD, you are stuck with however many bots you had / didn’t have from the previous round.

E.G, If you had bot_minplayers set to 2 and you had 2 human players on the previous round and a team game with 2 bots as well, those two bots will remain in the following CTKD round. If you have a non team game type before CTKD with 2 players on, then there will be no bots on the server, and none join if the players leave.

I’ve tested a couple of things:

Although the bots are not there if the latter example happens, if the CTKD round starts, and the human players quit, the game at least does go onto the next map when the time limit hits.

However, the big problem is that if all the players quit the game before the warm up is over - and there are no bots on, the game counts on forever and never ends, no matter what bot_minplayers is set to.

This all will be fixed if bot_minplayers behaves in the same manner as it does in all other non-team game types.

~reported by Ben

@kai-li-wop kai-li-wop added the bug Something isn't working label Dec 8, 2024
@kai-li-wop kai-li-wop added this to the v1.7.1 milestone Dec 8, 2024
@kai-li-wop kai-li-wop moved this to Todo in WoP 1.7.x Dec 8, 2024
@github-project-automation github-project-automation bot moved this from Todo to Done in WoP 1.7.x Dec 17, 2024
@kai-li-wop kai-li-wop moved this from Done to Ready for Review in WoP 1.7.x Dec 17, 2024
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