Injects a basic mod loader into PULSAR: Lost Colony.
Before running ensure your Pulsar installation is a Mono build. On Steam you can change this by right clicking Pulsar: lost colony in your steam library and selecting [properties > betas > mono].
On Excecution PulsarModLoaderInstaller.exe will attempt to patch the Steam version of the game in after detecting Steam from it's default install location. To patch a PULSAR installation in another location (non-Steam version, copy of client, etc), simply specify the path to Assembly-CSharp.dll
as shown below.
.\PulsarModLoaderInstaller.exe [Path\To\Pulsar\PULSAR_LostColony_Data\Managed\Assembly-CSharp.dll]
Additionally, if the steam installation is not selected/viable an OpenFileDialogue will pop up for windows users asking for the installation location.
Afterwards, add mods to the PULSARLostColony\Mods
directory and run PULSAR normally. PulsarModLoaderInstaller.exe
is not needed after this.
Use Steam's Verify Integrity of Game Files
option to restore any modified files with minimal download.
Non-Steam users can attempt to rename Assembly-CSharp.dll.bak
to Assembly-CSharp.dll
, assuming no official patches were released since it was last generated. Otherwise, restore a clean copy from the official non-Steam download.
Optionally remove PulsarModLoader.dll
and Assembly-CSharp.dll.bak
from PULSARLostColony\PULSAR_LostColony_Data\Managed
, and the Mods
directory from PULSARLostColony