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A small somewhat risk-like game. It is based upon a physics simulation describing an elastic graph.

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Cell-Graph-Risk

A small somewhat risk-like game I've been thinking about for a while now. It is based upon a special physics simulation with elastic graphs at its core. I've implemented it to learn some Rust, using the wonderful ggez.

Gameplay

It's a local mutliplayer strategy game where players create and cut connections between cells and then jump between them and send units across. They battle for domination over the white cells, which are able to create new units.

Cells

  • Basic
    • able to create new connections and cells
    • also able to split
  • Wall
    • easier to defend
    • can form impenetrable walls when connected to other wall cells
  • Propulsion
    • can burn units to accelerate
  • Cancer
    • hostile
    • slowly produces units
    • actively connects to other cells

Controls

Input Effect
left stick jump between cells / control cursor for new connections/cells / control propulsion
right stick choose connection
A create a new connection/cell OR burn units for propulsion
B release immediately to cut connection; hold longer to remove cell; hold even longer to abort
X shorten connection
Y lengthen connection
LB start sending units over connection
RB stop sending units over connection
LT increase number of units that have to be stored before additional units are sent to other cells
RT decrease number of units that have to be stored before additional units are sent to other cells
digipad-UP mutate into basic cell OR split
digipad-RIGHT mutate into wall cell
digipad-LEFT mutate into propulsion cell
digipad-DOWN mutate into cancer cell
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A small somewhat risk-like game. It is based upon a physics simulation describing an elastic graph.

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