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Check FireTick during match load and start #879
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Signed-off-by: Patrick <[email protected]>
Signed-off-by: Patrick <[email protected]>
Pablete1234
requested changes
May 27, 2021
Signed-off-by: Patrick <[email protected]>
Signed-off-by: Patrick <[email protected]>
Pablete1234
requested changes
May 28, 2021
Signed-off-by: Patrick <[email protected]>
Signed-off-by: Patrick <[email protected]>
Signed-off-by: Patrick <[email protected]>
Pablete1234
requested changes
Jun 8, 2021
core/src/main/java/tc/oc/pgm/gamerules/GameRulesMatchModule.java
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Signed-off-by: Patrick <[email protected]>
…unlocktime calcluation in PGMListener Signed-off-by: Patrick <[email protected]>
Signed-off-by: Patrick <[email protected]>
Pablete1234
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Jun 12, 2021
core/src/main/java/tc/oc/pgm/gamerules/GameRulesMatchModule.java
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Signed-off-by: Patrick <[email protected]>
Signed-off-by: Patrick <[email protected]>
This PR now adds gamerules set by |
Pablete1234
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Jul 15, 2021
core/src/main/java/tc/oc/pgm/gamerules/GameRulesMatchModule.java
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Signed-off-by: Patrick <[email protected]>
Signed-off-by: Patrick <[email protected]>
Signed-off-by: Patrick <[email protected]>
Pablete1234
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Aug 1, 2021
core/src/main/java/tc/oc/pgm/gamerules/GameRulesMatchModule.java
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Currently in this PR maps that have doDayLightCycle set to true in the gamerule XML do not get the sun moving. Intercept specifically has this on. <gamerules>
<doDaylightCycle>true</doDaylightCycle>
</gamerules> |
Signed-off-by: Patrick <[email protected]>
Signed-off-by: Patrick <[email protected]>
This PR is in working order now. |
Pablete1234
approved these changes
Sep 4, 2021
Electroid
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Sep 4, 2021
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While I was helping @technodono find out why The Dropper Community map was damaged, I discovered that fire spreads before the match starts. This PR fixes this simple bug to make it consistent with other world events, like PGM locking mob movement and time. DoFireTick will now default to on (as it always has) when the match starts.