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Adds a
<fill>
action that will place blocks in a block-bounded region.region
(required) as property (either attribute, or children). If there's multiple children, they're considered a union.material
(required) as attribute. Can be a material pattern likewool:15
.filter
(optional) as attribute. Filter what blocks get affected.events="true"
(optional) as attribute, defaults to false.The fill action works on the match scope.
Simple example:
Actual example, fills-in the region with water when any player is inside, and sets air when no one remains: