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[BUG]: Tokyo Xtreme Racer Zero - Replays which are saved on console desync on PCSX2 #5597
Comments
What are you talking about? Changing the EE rounding mode to Nearest COMPLETELY changes the behaviour! Not for the better as such because he start driving in to walls, but I would wager it's related, this game seems to be very sensitive to EE FPU results. Not something that's going to be fixed easily, I Imagine. Edit: On reflection it seems to be COP2 (which the rounding mode is governed by the EE Setting |
it looks just like stuntman and driv3r |
I found the addresses of velocity of 3 axis in the NTSC-J version, I'm still searching the addresses of the coordinates though. When the game finishes loading the first demo replay, the values on PCSX2 are: |
Any relation to #2316 since it's also an autodemo bug? |
Any change in this on latest master? |
On v1.7.3738, the behavior is the same as what I reported above. |
Describe the Bug
in
Tokyo Xtreme Racer Zero
, when you play the demo replays or the replays brought from console on PCSX2, replays cannot be played correctly.The player's car goes through a slightly different route, so the car tends to crash into walls or mob cars.
replays generated on PCSX2 are played correctly on PCSX2.
Changing the EE round mode leads the different behavior, but all of them still cause desync.
Changing EE clamp mode / VU clamp mode does nothing.
Enabling every gamefix doesn't help too.
demo replay on PCSX2 (NTSC-J version)
https://youtu.be/TarqGjH-mZs
(NTSC-U version)
https://youtu.be/DLix4V4hvu0
https://youtu.be/mE88cl5TaRI
demo replay played on console
https://youtu.be/C5Yhv0ZGIng
Reproduction Steps
Wait in the title screen until the demo replay starts. You can skip the intro FMV.
Expected Behavior
GT-R shouldn't crash into the toll gate.
PCSX2 Revision
v1.7.2411 - maybe all revision
Operating System
Windows 10 (64bit)
If Linux - Specify Distro
No response
CPU
i7-8700
GPU
GTX 1070
GS Settings
No response
Emulation Settings
Default
Changing round mode or recompiler / interpreter mode will change car movement, but no setting makes the correct behavior.
GS Window Screenshots
Screenshot from the second demo replay
Logs & Dumps
I brought replay files of Japanese version from console.
ReplayFromConsole.zip
Block dump for the first demo replay:
Shutokou0BlockDump.zip
Shutokou0SaveState.zip
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