-
Notifications
You must be signed in to change notification settings - Fork 78
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Incompatible with EMF #1223
Comments
Well this is likely for EMF to add some kind of support for modded layers in general so please report to them. I don't think I would pursue special kind of compatibility on my side because from first look it seems that compatibility would be complicated and likely prone to errors that I would have to keep fixing when EMF changes. |
ok the issue is reposted (Traben-0/Entity_Model_Features#289) to them too but I don't think it gonna be fixed on their side. I mean the EMF project is adding Entity Model Customization which also some other mods like Optifine and etc offer (altough Optifine does'nt offer Player modeling). well the EMF is more like to be a "Core" mod as it adding model customization.
the stress amount of changing how features work on their side is more, as it might broke the support of resource packs using their feature formatting and the "Core" mods they made compatible. so It's barely they change the features or how their code work. |
Well they may be adding a "core" but that is their core which is pretty much a lot of vanilla stuff customization. And any compatibility that I would add would likely use their internal code or even have to change their internal code and internal code is called that because it's not really supposed to be called externally as it can change at any point. So, no mods that totally change how models get rendered can't expect all the other mods to implement compatibilities. That should primarily be on them or other mods can potentially do it if there's a good enough API they can use (which in this case doesn't exist) and they are willing to add the compatibility. |
Also when you mention Optifine just know that Optifine is notoriously incompatible with mods, doesn't care about fixing those issues with mods and because of that most mod devs would just tell you to either stop using it or live with the broken rendering they cause in the mods. So mentioning that is like a huge red flag. I am hoping that EMF is more compatible in general than Optifine. |
you're right. I think they need a good api and documentation for other developers.
it is, as it have more features: https://github.com/Traben-0/Entity_Model_Features/blob/master/FEATURES.md |
I try to be more compatible @P3pp3rF1y do the backpacks copy all the rotation and pivot offsets of the |
I've had a quick look at the layer renderer and backpack model, it seems like it's fixed values. I will make a note of looking into mixing into EMF does have an API with javadocs available here if you are interested in having a look in the meantime, though you wouldn't even need it just to copy part offsets, as the EMF model masquerades as the vanilla model and copying the vanilla |
ooo... so it has an API. cool👍 |
ok, I took a look at this and using the body |
It's WORKING🎉 but isn't it a lil bit bouncy? 😂 btw this is the resource pack maker's job Screen.Recording.2024-11-22.013112.mp4 |
well, it's as bouncy as the player's body because now backpack sticks to it. So yes that would be more about resource pack maker and how bouncy they want the player's body at this point. |
This is really great to hear, just so you are aware sometimes EMF pack makers will leave the body empty and put the cube in extra nested children to make certain animations easier. There isn't anything you can do about those one's, it's not a best practise to do it that way specifically for it having issues with mods copying body itself |
Describe the bug
Hello. it seems Backpacks mod is not compatible with Entity Model Features (EMF). the issue is I'm using a resource pack that makes player have better animation which handled by EMF. but the backpack is not get animated. here is a video:
Screen.Recording.2024-11-19.194811.mp4
To Reproduce
Expected behavior
Compatible with EMF, so I can see backpack is moving within the player's chest
Versions
Minecraft: 1.21.1 Fabric (I don't think its fixed on forge too)
Sophisticated Core: 0.6.50.61
Sophisticated Backpacks: 3.20.19.51
Entity Model Features (EMF): 2.2.2
Entity Texture Features (ETF): 6.2.2
The text was updated successfully, but these errors were encountered: