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A networking library for primarily making multiplayer games.

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Rooms

  • A Client-Server Networking Library Primarily For Making Multiplayer Games.

Client

  • The Client part of the library is written in C# and it compiles to a dll file.
  • It is not tied to a specific .NET version.
  • You will have to compile it yourself to target specific .NET versions or different architectures.
  • It also has XML Comments, so make sure to include the dll and XML files into your projects.
  • This library is primarily targeted for Unity Applications but will work fine independently.

Server

  • The Server is written in C++ (Winsock 2) and it compiles to an executable application.

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A networking library for primarily making multiplayer games.

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