- A Client-Server Networking Library Primarily For Making Multiplayer Games.
- The Client part of the library is written in C# and it compiles to a dll file.
- It is not tied to a specific .NET version.
- You will have to compile it yourself to target specific .NET versions or different architectures.
- It also has XML Comments, so make sure to include the dll and XML files into your projects.
- This library is primarily targeted for Unity Applications but will work fine independently.
- The Server is written in C++ (Winsock 2) and it compiles to an executable application.