Skip to content
This repository has been archived by the owner on Aug 31, 2019. It is now read-only.

Fix client-server desync when a player hits an entity while sprinting #80

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

jedediah
Copy link
Member

This uses the 20 tick cooldown from the last hit

@tonybruess
Copy link
Member

Merge?

@jedediah
Copy link
Member Author

When I get a moment, I will review this and figure out what we should do with it.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants