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docs(README): add contributors' samples #419

Merged
merged 7 commits into from
Jul 17, 2024
Merged

docs(README): add contributors' samples #419

merged 7 commits into from
Jul 17, 2024

Commits on Aug 15, 2023

  1. bump v0.6.8

    ## [0.6.8](v0.6.7...v0.6.8) (2023-08-10)
    
    ### Bug Fixes
    
    * **entity:** change number children([#279](#279)) ([f066490](f066490))
    * **material:** fix uniformNode not update ([#268](#268)) ([23db052](23db052))
    * **hoverContoller:** opt maxDistance ([8cd1498](8cd1498))
    * **UniformNode:** Fix error of Uniform data(number) ([#276](#276)) ([09266a6](09266a6))
    
    
    ### Features
    
    * **godRay:** Add feature of GodRay post. ([#277](#277)) ([1aa2a85](1aa2a85))
    * **octree:** Use octree to Filter the scene tree ([#275](#275)) ([f30a2ae](f30a2ae))
    lslzl3000 authored Aug 15, 2023
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Commits on Sep 7, 2023

  1. release v0.6.9

    lslzl3000 authored Sep 7, 2023
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Commits on Nov 14, 2023

  1. Merge pull request #322 from Orillusion/dev

    # [0.7.0](v0.6.9...v0.7.0) (2023-11-01)
    
    
    ### Bug Fixes
    
    * Character loss during text layout. ([#317](#317)) ([8ad7169](8ad7169))
    * fix gltf sample ([#321](#321)) ([4ca35b5](4ca35b5))
    * **particle:** add get baseMap ([e59bd9f](e59bd9f))
    
    
    ### Features
    
    * add graphic bath mesh ([#319](#319)) ([7df4f95](7df4f95))
    * **audio:** move audio to @orillusion/media-extension ([166d286](166d286))
    lslzl3000 authored Nov 14, 2023
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Commits on Nov 20, 2023

  1. Merge v0.7.1

    ## [0.7.1](v0.7.0...v0.7.1) (2023-11-14)
    
    
    ### Bug Fixes
    
    * Auto sort transparent renderers. ([#318](#318)) ([5becdc4](5becdc4))
    * fix: load gltf sample
    * fix: fix grass sample
    * fix: fix media-extention material
    * fix: fix post sample resize bug
    * fix: fix csm shadow
    * fix: Cancel automatic resizing of rendertexture in GI
    * fix: Wrong offset for bloom
    * fix: reduce texture sample times
    * fix: texture Count Exceeded the maximum limit of 7
    
    ### Features
    * **engine:** enable gpu attachments texture auto resize
    * **graphic:** add new graphic samples
    * **sample:** update physics car sample ([#327](#327)) ([e09b243](e09b243))
    lslzl3000 authored Nov 20, 2023
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Commits on Jan 29, 2024

  1. release v0.7.2

    lslzl3000 authored Jan 29, 2024
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Commits on Jul 10, 2024

  1. release v0.8

    ## [0.8.1](v0.7.2...v0.8.1) (2024-07-10)
    
    
    ### Bug Fixes
    
    * **canvas:** fix external canvas resize on dpi change ([2e54053](2e54053))
    * **effect:** fix grass get uniform data ([588721f](588721f))
    * **effect:** update windSpeed ([538ec2d](538ec2d))
    * Error when lineJoin is set to round ([#366](#366)) ([1ab8718](1ab8718))
    * fix issue of [#387](#387) ([#394](#394)) ([6271c37](6271c37))
    * **GlobalUniformGroup:** missing property for shadow camera ([1f90393](1f90393))
    * **loaderFunctions:** onUrl on loadGltf ([65bda50](65bda50))
    * object is disabled after removeChild  ([#381](#381)) ([51ff3ee](51ff3ee))
    * **objparser:** loadObj crash [#372](#372) ([b3e9194](b3e9194))
    * **picker:** missing normal in pickFire ([4e05c04](4e05c04))
    * **pick:** fix normal in pickInfo ([5197317](5197317))
    * Solve the issues mentioned in Issue367 ([#368](#368)) ([7ab2f48](7ab2f48))
    * **transform:** fix wrong localRotQuat ([8c5e2b3](8c5e2b3))
    
    
    ### Features
    
    * **Animator:** Unified skeleton animation and morph animation to AnimatorComponent ([#405](#405)) ([4cf51f3](4cf51f3))
    * **buffer:** return promise result ([590b213](590b213))
    * **GBuff:** compressed GBuff data. ([#412](#412)) ([4649add](4649add))
    * **orbit:** pan at xz plane ([52383f5](52383f5))
    * **sample:** add camera path animation sample ([#385](#385)) ([d447cd1](d447cd1))
    * **sample:** add EatTheBox sample,add ShootTheBox sample ([#391](#391)) ([e925d1f](e925d1f))
    lslzl3000 authored Jul 10, 2024
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Commits on Jul 17, 2024

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