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Fix size label not being updated on the Export dialog's spritesheet t…
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…ab when the direction changes
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OverloadedOrama committed Mar 15, 2024
1 parent 324e217 commit 9a5eb97
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1 change: 1 addition & 0 deletions CHANGELOG.md
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Expand Up @@ -35,6 +35,7 @@ Built using Godot 3.5.2
- Fix "visible layers" option on the export dialog producing wrong results. [346d1f071a8c6b1defb1072d39aea9c642f1ef59](https://github.com/Orama-Interactive/Pixelorama/commit/346d1f071a8c6b1defb1072d39aea9c642f1ef59)
- Random brushes now work again. [1317e40ffa5e9f01a9d214221bb5133db20a1de9](https://github.com/Orama-Interactive/Pixelorama/commit/1317e40ffa5e9f01a9d214221bb5133db20a1de9)
- The gizmo in the rotation image effect dialog is now accurately following the mouse.
- Fixed the size label not being updated on the Export dialog's spritesheet tab when the direction changes.

## [v0.11.3] - 2023-10-30
This update has been brought to you by the contributions of:
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1 change: 1 addition & 0 deletions src/UI/Dialogs/ExportDialog.gd
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Expand Up @@ -314,6 +314,7 @@ func _on_Direction_item_selected(id: int) -> void:
preview_current_frame = 0
Export.process_data()
set_preview()
update_dimensions_label()


func _on_Resize_value_changed(value: float) -> void:
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