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Merge pull request #145 from InfraredAces/documentation-update
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Documentation Links Update
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TheTrainGoes authored Nov 21, 2022
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8 changes: 4 additions & 4 deletions README.md
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GP2040-CE is a gamepad firmware for the Raspberry Pi Pico and other boards based on the RP2040 microcontroller, and provides high performance with a rich feature set across multiple platforms. GP2040-CE is compatible with PC, MiSTer, Android, Raspberry Pi, Nintendo Switch, PS3 and PS4 (legacy controller support).

Full documentation can be found at <https://gp2040.info>.
Full documentation can be found at <https://www.gp2040-ce.info>.

## Features

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* PWM Player indicator LED support (XInput only)
* Multiple profile support
* Support for 128x64 monochrome I2C displays - SSD1306, SH1106, and SH1107 compatible
* [Built-in, embedded web configuration](https://gp2040.info/#/web-configurator) - no download required!
* [Built-in, embedded web configuration](https://www.gp2040-ce.info/#/web-configurator) - no download required!

Visit the [GP2040-CE Usage](https://gp2040.info/#/usage) page for more details.
Visit the [GP2040-CE Usage](https://www.gp2040-ce.info/#/usage) page for more details.

## Performance

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#### Why do the buttons have weird labels like B3, A1, S2, etc.?

GP2040-CE uses a generic system for handling button inputs that resembles a traditional PlayStation controller layout with a few extra buttons. This means 4 face buttons (B1-B4), 4 shoulder buttons (L1, L2, R1, R2), Select and Start (S1, S2), 2 stick buttons (L3, R3) and 2 auxiliary buttons for things like Home and Capture (A1, A2) on the Switch. The GP2040-CE documentation and web configurator have a dropdown to change the labels to more familiar controller layouts. You can refer to the button mapping table on the [GP2040 Usage](https://gp2040.info/#/usage?id=buttons) page.
GP2040-CE uses a generic system for handling button inputs that resembles a traditional PlayStation controller layout with a few extra buttons. This means 4 face buttons (B1-B4), 4 shoulder buttons (L1, L2, R1, R2), Select and Start (S1, S2), 2 stick buttons (L3, R3) and 2 auxiliary buttons for things like Home and Capture (A1, A2) on the Switch. The GP2040-CE documentation and web configurator have a dropdown to change the labels to more familiar controller layouts. You can refer to the button mapping table on the [GP2040 Usage](https://www.gp2040-ce.info/#/usage?id=buttons) page.

#### Why use PlatformIO instead of \<insert favorite project setup\>?

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### Why do the buttons have weird labels like B3, A1, S2, etc.?

GP2040 uses a generic system for handling button inputs that most closely maps to a traditional PlayStation controller layout with a few extra buttons. This means 4 face buttons (B1-B4), 4 shoulder buttons (L1, L2, R1, R2), Select and Start (S1, S2), 2 stick buttons (L3, R3) and 2 auxiliary buttons for things like Home and Capture (A1, A2) on the Switch. The GP2040 documentation and web configurator have a dropdown to change the labels to more familiar controller layouts. You can also refer to the button mapping table on the [GP2040 Usage](https://gp2040-CE.info/#/usage?id=buttons) page.
GP2040 uses a generic system for handling button inputs that most closely maps to a traditional PlayStation controller layout with a few extra buttons. This means 4 face buttons (B1-B4), 4 shoulder buttons (L1, L2, R1, R2), Select and Start (S1, S2), 2 stick buttons (L3, R3) and 2 auxiliary buttons for things like Home and Capture (A1, A2) on the Switch. The GP2040 documentation and web configurator have a dropdown to change the labels to more familiar controller layouts. You can also refer to the button mapping table on the [GP2040 Usage](https://www.gp2040-CE.info/#/usage?id=buttons) page.

## Technical Questions

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