-
Notifications
You must be signed in to change notification settings - Fork 128
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
feat: Add virtual detection area #781
Merged
Merged
Changes from 1 commit
Commits
Show all changes
2 commits
Select commit
Hold shift + click to select a range
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Why did you choose Vector3d / cartesian coordinates for the Polygon3d? - I suggest to use Spherical3d instead, because imho it is more common to use angles and ranges to describe the field of view of a sensor.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Actually, I wonder why to use Polygon3d anyways, as you could describe the FoV with repeated Spherical3d coordinates already. Did you insert this intermediate step with the surfaces for a specific reason?
In other words: Why do we limit the Virtual detection area to be a composition of surfaces rather then a more flexibel solution? - Sensors like the Lovox Tele-15 definetly need more flexibility to be described.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I think, Vector3d was used because that's what 3d engines offer for setting up such polygons. Converting this to spherical coordinates for transmission is just another step, I guess. So for our use case of visualizing such area Vector3d is completely fine.
The use case for this PR is just a quite basic visualization of such sensor cones, so we did not want it to become more complicated than it has to be. But I would agree, that the intention of this detection area should be mentioned in the description more specifically.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I would say in general the Vector3d approach is more generic.
Using spherical3d defines something which always contains the origin at 0.
So for defining some abstract surface in 3d it will not be possible to use Spherical3d.
The question is how generic should it be ?
On the other side as Thomas mentioned the Vector3d Format is much better suited towards
rendering applications.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
edit: I just realized you can also exclude 0 from spherical ...