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Hi, and thanks for making this code available!
I have a moCap system that outputs 3D points as joint positions in world space.
What I need to do is 'solve' these positions onto a skeleton, eg: Create the joint rotations from the 3d point data.
Does this repo include the code to do this?
Thanks!
The text was updated successfully, but these errors were encountered:
On Mon, Oct 12, 2020 at 12:53 PM antithing ***@***.***> wrote:
Hi, and thanks for making this code available!
I have a moCap system that outputs 3D points as joint positions in world
space.
What I need to do is 'solve' these positions onto a skeleton, eg: Create
the joint rotations from the 3d point data.
Does this repo include the code to do this?
Thanks!
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Hi, and thanks for making this code available!
I have a moCap system that outputs 3D points as joint positions in world space.
What I need to do is 'solve' these positions onto a skeleton, eg: Create the joint rotations from the 3d point data.
Does this repo include the code to do this?
Thanks!
The text was updated successfully, but these errors were encountered: