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Add "Urine compartment emptying" as an event template to PK-Sim #1933
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I strongly agree! |
That's why I was confused ah ah :) For gallbladder, it does something a bit funky There is a parameter called |
No. We just need the option to empty the compartment. Nothing more. |
@Yuri05 Can we talk about this when you have time? |
So it's not as easy as it may seem. Option #1. We create a transporter UrineEmptying from Urine into a new compartment (toilet?:)) and we turn that transport on with an event. That way we can empty everuthing at once provided that the transport rate is high (whatever that means) Option #2. We need to list the molecule to reset explicitely in the event. The problem is that the event will not work in MoBi when adding new molecules (as they need to be listed explicitely) Thougths? |
@Yuri05 There is this table here (tab_event_molecule) 5957,EVENT,Urine_Emptying_StartEvent,4914,DRUG,Events,Zero_Rate,1,1 Which creates this --------------- SWITCHES ---------- So somehow DRUG is replaced with Alfentanil...but only the first drug...maybe we can build upon this |
I was first wondering why... that's why. Lol Actually this code should have been removed after we stopped support for 4.2 projects. So for now I see only Option 1 (Transport to 🚽 ) as solution. Or we need new keywords... |
Lol...I am going to remove that now....4.2 shot going on still |
I am going to try this.... "ALL_FLOATING". |
Similar as the gallblader emptying event, an event is required to empty the urine compartment.
The event should be available as a selection in the "Create Event" menu. No parameters needed to be specified by the user. The user should simply remove all compounds from the urine compartment (set all amounts to zero).
The event should then be added to a simulation via the "Events" tab, potentially at multiple times for one simulation.
@Yuri05
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