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Releases: Nukem9/LinkerMod

Game_Mod v1.3.2

27 Apr 00:06
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Instructions and Terms of Usage


For major changes see here.

Recovery Changes (v1.3.2)

  • Require administrator privileges for launcher_ldr

Recovery Changes (v1.3.1)

  • Fixed semantic versioning support for mod compatibility checks

Changes (v1.3.0)

  • Removed numerous runtime assertions
  • Statically link runtime
  • Removed support for Windows XP

Recovery Changes (v1.2.2)

  • Bugfixes and improvements for the SteamAuth cache system
  • Fixed potential crashes

Recovery Changes (v1.2.1)

  • Resolves a versioning issue that was present in v1.2.0

Changes (v1.2.0)

  • Restore sv_showCommands (& reduce clientCommand spam)
  • Level dependencies are now properly refreshed when you load a mod through the GUI
  • Ultra widescreen support
  • Streaming tweaks
  • Support for ChangeLevel() in co-op
  • Cached authentication ticket to resolve the 1 minute DemonWare connection delay when restarting the game
  • Bugfixes

LinkerMod v1.0.0

26 Apr 23:18
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It's finally here! The full version of LinkerMod is finally available, including enhanced linker features, custom asset utilities, and long awaited ability to create new maps using Radiant!

Setup Instructions and Terms of Usage


For major changes see here.

Changes (v1.0.0)

  • Initial Release

Changes (v0.1.0)

  • Initial Pre-release

Game_Mod v1.3.1

24 Apr 23:38
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Instructions and Terms of Usage


For major changes see here.

Recovery Changes (v1.3.1)

  • Fixed semantic versioning support for mod compatibility checks

Changes (v1.3.0)

  • Removed numerous runtime assertions
  • Statically link runtime
  • Removed support for Windows XP

Recovery Changes (v1.2.2)

  • Bugfixes and improvements for the SteamAuth cache system
  • Fixed potential crashes

Recovery Changes (v1.2.1)

  • Resolves a versioning issue that was present in v1.2.0

Changes (v1.2.0)

  • Restore sv_showCommands (& reduce clientCommand spam)
  • Level dependencies are now properly refreshed when you load a mod through the GUI
  • Ultra widescreen support
  • Streaming tweaks
  • Support for ChangeLevel() in co-op
  • Cached authentication ticket to resolve the 1 minute DemonWare connection delay when restarting the game
  • Bugfixes

Game_Mod v1.3.0

24 Apr 00:17
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Instructions and Terms of Usage


For major changes see here.

Changes (v1.3.0)

  • Removed numerous runtime assertions
  • Statically link runtime
  • Removed support for Windows XP

Recovery Changes (v1.2.2)

  • Bugfixes and improvements for the SteamAuth cache system
  • Fixed potential crashes

Recovery Changes (v1.2.1)

  • Resolves a versioning issue that was present in v1.2.0

Changes (v1.2.0)

  • Restore sv_showCommands (& reduce clientCommand spam)
  • Level dependencies are now properly refreshed when you load a mod through the GUI
  • Ultra widescreen support
  • Streaming tweaks
  • Support for ChangeLevel() in co-op
  • Cached authentication ticket to resolve the 1 minute DemonWare connection delay when restarting the game
  • Bugfixes

LinkerMod v0.1.0

01 Apr 21:15
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LinkerMod v0.1.0 Pre-release
Pre-release

Instructions and Terms of Usage


For major changes see here.

Changes (v0.1.0)

  • Initial Pre-release

game_mod v1.2.2

13 Jan 22:09
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Instructions and Terms of Usage


For major changes see here.

Recovery Changes (v1.2.2)

  • Bugfixes and improvements for the SteamAuth cache system
  • Fixed potential crashes

Recovery Changes (v1.2.1)

  • Resolves a versioning issue that was present in v1.2.0

Changes (v1.2.0)

  • Restore sv_showCommands (& reduce clientCommand spam)
  • Level dependencies are now properly refreshed when you load a mod through the GUI
  • Ultra widescreen support
  • Streaming tweaks
  • Support for ChangeLevel() in co-op
  • Cached authentication ticket to resolve the 1 minute DemonWare connection delay when restarting the game
  • Bugfixes

game_mod v1.2.1

23 Dec 01:22
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Instructions and Terms of Usage


For major changes see here.

Recovery Changes

  • Resolves a versioning issue that was present in v1.2.0

Changes

  • Restore sv_showCommands (& reduce clientCommand spam)
  • Level dependencies are now properly refreshed when you load a mod through the GUI
  • Ultra widescreen support
  • Streaming tweaks
  • Support for ChangeLevel() in co-op
  • Cached authentication ticket to resolve the 1 minute DemonWare connection delay when restarting the game
  • Bugfixes

game_mod v1.1.0

29 Jun 01:58
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Instructions and Terms of Usage


Changes

  • Add support for mod.json instead of description.txt
  • Added support for game_mod version requirements through mod.json metadata
  • Increase maximum mod metadata length
  • Removed invisible button on the custom maps menu
  • Add CreateFX Support (openfile / closefile / fprintln functions for GSC/CSC)
  • Resolved a server command bug that has been present since at least WAW
  • Add scr_useFastFileOnly (prevent's loading raw script files during development)
  • Add scr_suppressErrors (suppress error message boxes)
  • Add game_mod version info to cg_drawVersion
  • Add cg_drawViewPos (Always show the player's view position and angles in the corner of the screen)
  • Add com_cfg_readOnly (Prevent the config file from being rewritten)
  • Additional user settings (r_playerShadow / ai_water_trails / LOD settings) in Settings->Performance
  • Restore support for Insane corpse count option
  • Reflection baking revisions
  • Weapon code revisions
  • Various limits released
  • SSE2 Support
  • Many more miscellaneous improvements & changes.

game_mod (v1.0.1)

26 Sep 19:26
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Instructions and Terms of Usage


Changes

  • Fixed some legacy mods not working correctly (Learn how to add them here)

game_mod (v1.0.0)

25 Sep 23:58
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Instructions and Terms of Usage


Changes

  • Improved mod support
  • Support for legacy mods
  • Borderless window mode
  • External console
  • FOV Slider
  • Various limits increased
  • Numerous bugs fixed