So this is a true 2.0 release, that out of the sheer number of 2.0.0 releases that have messed with my judgement.
Features:
- GasPerTick Input / Output support.
- Selective redstone update / check.
- The capacity of the Mana Provider can now be modified.
- Use
BlockPos2ValueMap
to optimize memory usage (From StellarCore). - Added
InsolatorRecipeAdapter
. - Upgrade blocks can now use JEI keystrokes.
- Upgrade blocks can now be indexed by JEI.
- FactoryController's
isWorking
method now requires at least recipe to be running properly before returning true. - Make Auto Assembly Trigger Forge Event (#121).
- Structure Preview now expands the menu by default.
- Optimised performance of MEItemBus / MEFluidBus / MEGasBus.
Fixes:
- Fix some side judgement issues caused by async thread.
- Possible fix for potential geo model z-fighting issues.
- Fix MEFluidBus sometime not working.
- Prevent overlapping structures (for
DynamicPattern
). - Fix some memory leak issues.
- Fixed the issue that the emissive part of the model could not be rendered in Optifine Shader environment.
- Fix weird rendering colours for the first material slot in the preview.
- Removed a redundant
getDrops
method, prevent dupes. - Fixed the problem of incorrectly judging space for scrollbars.
InternalChanges:
- Deprecated
HybirdFluid
- Remove usage of GLSM
push/popAttrib
(#116) - Use
ReadWriteLock
to enhance thread safe. ObfuscationReflectionHelper
->ReflectionHelper
.- Reduced version requirements for TE5.