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Move some structs that impl Command to methods on World and `Enti…
validation jobs #34: Commit 0f2b2de pushed by NiklasEi
December 29, 2024 22:54 14m 31s main
December 29, 2024 22:54 14m 31s
Update example link (#16581)
validation jobs #33: Commit 3984217 pushed by NiklasEi
December 1, 2024 13:21 14m 33s main
December 1, 2024 13:21 14m 33s
Reduce iOS cpu usage (#16548)
validation jobs #32: Commit c1d392a pushed by NiklasEi
November 29, 2024 23:05 17m 29s main
November 29, 2024 23:05 17m 29s
bevy_reflect: Re-enable reflection compile fail tests (#14165)
validation jobs #31: Commit 09d86bf pushed by NiklasEi
July 6, 2024 12:20 6s main
July 6, 2024 12:20 6s
Fix EntityCommands::despawn docs (#13774)
validation jobs #30: Commit 7c9c6ff pushed by NiklasEi
June 9, 2024 19:14 7s main
June 9, 2024 19:14 7s
Implemented Reflect for (almost) all bevy_math types (#13537)
validation jobs #29: Commit d7fc20c pushed by NiklasEi
May 27, 2024 19:37 7s main
May 27, 2024 19:37 7s
New circular primitives: Arc2d, CircularSector, CircularSegment
validation jobs #28: Commit ec01c2d pushed by NiklasEi
May 24, 2024 10:04 8s main
May 24, 2024 10:04 8s
Make SystemInfo a Resource (#12584)
validation jobs #27: Commit 85b488b pushed by NiklasEi
May 18, 2024 09:33 5s main
May 18, 2024 09:33 5s
refactor: separate out PanicHandlerPlugin (#12557)
validation jobs #26: Commit 7c7d1e8 pushed by NiklasEi
March 19, 2024 21:19 8s main
March 19, 2024 21:19 8s
Add delta to CursorMoved event (#11710)
validation jobs #25: Commit 2bc4825 pushed by NiklasEi
February 12, 2024 18:40 7s main
February 12, 2024 18:40 7s
Deprecate shapes in bevy_render::mesh::shape (#11773)
validation jobs #24: Commit 0166db3 pushed by NiklasEi
February 8, 2024 22:00 7s main
February 8, 2024 22:00 7s
Allow prepare_windows to run off main thread on all platforms (#11672)
validation jobs #23: Commit 55493a8 pushed by NiklasEi
February 3, 2024 19:06 7s main
February 3, 2024 19:06 7s
support all types of animation interpolation from gltf (#10755)
validation jobs #22: Commit 71adb77 pushed by NiklasEi
January 1, 2024 16:03 7s main
January 1, 2024 16:03 7s
Rename Timer::{percent,percent_left} to `Timer::{fraction,fraction_…
validation jobs #21: Commit 18d001d pushed by NiklasEi
November 13, 2023 21:09 7s main
November 13, 2023 21:09 7s
Fix bevy_pbr shader function name (#10423)
validation jobs #20: Commit c98481a pushed by NiklasEi
November 7, 2023 21:04 7s main
November 7, 2023 21:04 7s
Add some more docs for bevy_text. (#9873)
validation jobs #19: Commit 0db999c pushed by NiklasEi
October 27, 2023 19:18 6s main
October 27, 2023 19:18 6s
default inherited visibility when parent has invalid components (#10275)
validation jobs #18: Commit b22db47 pushed by NiklasEi
October 27, 2023 15:43 6s main
October 27, 2023 15:43 6s
Use wildcard imports in bevy_pbr (#9847)
validation jobs #17: Commit 66f72dd pushed by NiklasEi
October 25, 2023 17:45 7s main
October 25, 2023 17:45 7s
fix typo in time.rs example (#10152)
validation jobs #16: Commit 34da534 pushed by NiklasEi
October 17, 2023 16:39 9s main
October 17, 2023 16:39 9s
PCF For DirectionalLight/SpotLight Shadows (#8006)
validation jobs #15: Commit 1f95a48 pushed by NiklasEi
October 7, 2023 21:46 5s main
October 7, 2023 21:46 5s