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Releases: NightShade256/Argentum

v0.4.3

12 Sep 16:00
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Change Log

  • Use pixels instead of SDL_Renderer in native frontend.
  • Use sdl2 crate instead of fermium as the SDL bindings provider in native frontend.

v0.4.2

07 Aug 11:49
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  • Fix joypad input in native frontend.
  • General optimizations and fixes.
  • Implement a basic WASM frontend.

v0.4.1

05 Aug 11:39
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  • Fix subtle bug in cycle counting.

v0.4.0

04 Aug 15:22
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  • Bundle SameBoot with Argentum under the terms of the MIT license.
  • General optimization and fixes.

v0.3.2

24 May 10:36
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  • Switch to SDL_Renderer from raw OpenGL, allows the emulator to run on some older machines.

v0.3.1

01 Apr 09:45
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  • Add very experimental battery saves support.
  • Fix a graphical bug in the GBC game Shantae.

v0.3.0

31 Mar 07:59
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  • Added experimental GBC support.

v0.2.0

29 Mar 13:34
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  • Support for Game Boy sound with all channels implemented.
  • Support for Boot ROM (only Bootix by Optix currently).
  • Small custom icon for the emulator window.

v0.1.1

21 Mar 14:06
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  • Fix screen tearing in games.

v0.1.0

21 Mar 12:10
a4cdc40
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Initial Release

See README for more information.