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Add characters as prefabs
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mvriel committed Dec 19, 2024
1 parent f6e8e0f commit 84a9029
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Showing 37 changed files with 419 additions and 15 deletions.
16 changes: 16 additions & 0 deletions Assets/Prefabs/Kerstspecial/CharacterInfo.prefab

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8 changes: 8 additions & 0 deletions Assets/Scriptables/Kerstspecial 2024/Characters.meta

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16 changes: 16 additions & 0 deletions Assets/Scriptables/Kerstspecial 2024/Characters/Adrian.asset

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16 changes: 16 additions & 0 deletions Assets/Scriptables/Kerstspecial 2024/Characters/Arjan.asset

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16 changes: 16 additions & 0 deletions Assets/Scriptables/Kerstspecial 2024/Characters/Bas.asset

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16 changes: 16 additions & 0 deletions Assets/Scriptables/Kerstspecial 2024/Characters/Eigen Naam.asset

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16 changes: 16 additions & 0 deletions Assets/Scriptables/Kerstspecial 2024/Characters/Friso.asset

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16 changes: 16 additions & 0 deletions Assets/Scriptables/Kerstspecial 2024/Characters/Jurriaan.asset

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16 changes: 16 additions & 0 deletions Assets/Scriptables/Kerstspecial 2024/Characters/Martijn.asset

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16 changes: 16 additions & 0 deletions Assets/Scriptables/Kerstspecial 2024/Characters/Mike.asset

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16 changes: 16 additions & 0 deletions Assets/Scriptables/Kerstspecial 2024/Characters/Sterre.asset

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16 changes: 16 additions & 0 deletions Assets/Scriptables/Kerstspecial 2024/Characters/Tom.asset

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16 changes: 16 additions & 0 deletions Assets/Scriptables/Kerstspecial 2024/Characters/Wietse.asset

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16 changes: 16 additions & 0 deletions Assets/Scriptables/Kerstspecial 2024/Characters/Zee.asset

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15 changes: 15 additions & 0 deletions Assets/Scripts/KerstSpecial/Character.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Netherlands3D.Twin
{

[CreateAssetMenu(menuName = "Create Character", fileName = "Character", order = 0)]
public class Character : ScriptableObject
{
public Sprite avatar;

public string name;
}
}
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