Package get acces to subobjects in unity Meshes.
This package is provided through OpenUPM, to install it using the CLI you can perform the following:
$ openupm add netherlands3d.Subobjects
or, you have to add https://package.openupm.com
as a scoped registry with, at least, the following scopes:
eu.netherlands3d
add an objectMapping-class to a gameObject with a mesh. for each part in the mesh that you want to uniquely identify add an ObjectMappingItem to the items-list, containing the unique Identifier, the first index of the first vertex associated with the item and the number of vertices associated with the item.
- Create color maps as Dictionaries<string, Color>. add a prioritization index and add them to the GeometryColorizer. the vertexcolors of the meshes will be adjusted appropriately.