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Bugfix for nebula 0.8.12 #595

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merged 13 commits into from
Mar 11, 2023
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@starfi5h starfi5h commented Nov 11, 2022

Bugfix

  • Fix errors on host when client put a storage chest on a logistics distributor on remote planets.
NullReferenceException: Object reference not set to an instance of an object
PlanetTransport.RefreshDispenserOnStoragePrebuildBuild (System.Int32 prebuildId);(IL_0146)
BuildTool_Click.CreatePrebuilds ();(IL_0491)
NebulaWorld.Factory.BuildToolManager.CreatePrebuildsRequest (NebulaModel.Packets.Factory.CreatePrebuildsRequest packet);(IL_0377)
  • Fix a bug that the rock/tree destroy on remote planets have visual and audio effects on the local planet.
  • Fix research completion level syncing and hash rate syncing.
  • Fix a bug that will prevent clients from joining when there is litter in game world.
IndexOutOfRangeException: Index was outside the bounds of the array.
TrashSystem.GameTick (System.Int64 time);(IL_0379)
GameData.GameTick (System.Int64 time);(IL_065D)
GameMain.FixedUpdate ();(IL_01A2)

Minor

starfi5h and others added 5 commits November 13, 2022 04:28
Buffer packet when item cannot put down immediately, then for next 30 ticks check if buffer item can be put down.
Sync the sorter offset corrected by client in case that host is on another planet.
@starfi5h starfi5h marked this pull request as ready for review November 23, 2022 19:25
@starfi5h starfi5h merged commit 8edc691 into NebulaModTeam:master Mar 11, 2023
@starfi5h starfi5h deleted the pr-bugfix0.8.12 branch March 11, 2023 10:28
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"Flip Whole Path" seems to desync players Exception on Decorating Dyson Shell
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