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Player's drone sync + labor division #145
Merged
Mushroom
merged 10 commits into
NebulaModTeam:master
from
Baldie-dev:building-drones-sync
Apr 16, 2021
Merged
Player's drone sync + labor division #145
Mushroom
merged 10 commits into
NebulaModTeam:master
from
Baldie-dev:building-drones-sync
Apr 16, 2021
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branch update
…nebula into building-drones-sync
I will resolve conflicts + two bug fixes are needed... please do not merge yet |
It should be ready for the merge now :) all issues solved. |
hubastard
reviewed
Apr 15, 2021
hubastard
approved these changes
Apr 16, 2021
ready for merge |
Mushroom
suggested changes
Apr 16, 2021
Mushroom
approved these changes
Apr 16, 2021
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This is the implementation of #126
I am basically sending 3 events using transpilers:
The labor division (each drone will build something else) is achieved by leveraging the original approach of marking which prebuild is under build from the drone. In case of collision (client and host will send drone at the same time), a random number is generated as a priority for the drone order.
For example:
178361
.2781
.In this case, the Client lost and his drone has to go back to mecha. In the case of more players, the higher number will always win.
In the GIF below, I have build 8 buildings and each player has only 3 drones. That is why the first 6 buildings are built quickly and the last two later.