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Since game tick can go slower on the host (due to the CPU demands), we could maybe improve the GameTick sync on the clients:
If the client's game tick is lower, it would manually trigger extra ones. If the client's game tick is higher, it would skip the next "x" game ticks.
Thoughts?
The text was updated successfully, but these errors were encountered:
Since game tick can go slower on the host (due to the CPU demands), we could maybe improve the GameTick sync on the clients:
If the client's game tick is lower, it would manually trigger extra ones. If the client's game tick is higher, it would skip the next "x" game ticks.
Thoughts?
The text was updated successfully, but these errors were encountered: