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GameTick synchronization #210

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Baldie-dev opened this issue Apr 22, 2021 · 2 comments
Closed

GameTick synchronization #210

Baldie-dev opened this issue Apr 22, 2021 · 2 comments
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enhancement New feature or request

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@Baldie-dev
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Since game tick can go slower on the host (due to the CPU demands), we could maybe improve the GameTick sync on the clients:
If the client's game tick is lower, it would manually trigger extra ones. If the client's game tick is higher, it would skip the next "x" game ticks.

Thoughts?

@Baldie-dev Baldie-dev added the enhancement New feature or request label Apr 22, 2021
@Therzok
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Therzok commented Apr 22, 2021

Yeah, I suggested this since the simulation is pretty deterministic. This would go in well in checksummed and partial resyncs on components.

@sp00ktober
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implemented by bullettime

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